Invokers CompanionMy box

Summons

Rarity chances for every summon item, and the odds of at least one in N pulls. Odds describe many pulls, not your next one.

Odds calculator

–chance of at least one
Chance per pull
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Average you'd get
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Pulls for a 50% / 90% / 99% chance
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Invoker stars: rates per pull

ItemCommonUncommonRareEpicLegendary
Wild Star70%28.5%1.5%––
Fate Star––91.67%8.33%–
Destiny Star––91.14%8.33%0.53%
Radiant Star––91.14%8.33%0.53%
Divine Star–––93.33%6.67%

Wild Star Uncommon is 25.65% Fire, Water, Earth and Wind plus 2.85% Light and Dark. Radiant Stars only give Light and Dark heroes. Every hero in a rarity is equally likely, so one specific Destiny Star Legendary is 0.53% ÷ 38 heroes, about 1 in 7,170 pulls; from a Radiant Star it is about 1 in 3,585.

Titan orbs: rates per pull

ItemRareEpicLegendaryMythic
Dream Orb92%8%––
Wonder Orb91.15%8.3%0.55%–
Miracle Orb–90%9%1%

Chance of at least one Legendary

From the rates alone, with no mercy and no bonus summons.

PullsDestiny StarRadiant StarDivine StarWonder OrbMiracle Orb
105.18%5.18%49.86%5.37%61.06%
5023.33%23.33%96.83%24.1%99.1%
10041.22%41.22%99.9%42.39%~100%
13049.88%49.88%~100%51.18%~100%
20065.45%65.45%~100%66.81%~100%
30079.69%79.69%~100%80.88%~100%
50092.98%92.98%~100%93.66%100%
50% chance by131 pulls131 pulls11 pulls126 pulls8 pulls

Mercy

Pulling that rarity naturally resets its mercy count, so you only reach mercy after a long dry run. "Reach mercy" is how often that happens; "Rate with mercy" is the long-run chance per pull once mercy is counted, next to the listed rate.

ItemRarityGuaranteed byReach mercyRate with mercy
Fate StarEpicpull 15 the first 3 times, then 3029.59%, then 8.03%8.99% (listed 8.33%)
Destiny StarEpicpull 15 the first 3 times, then 3029.59%, then 8.03%8.99% (listed 8.33%)
Destiny StarLegendarypull 50 for your first, then 19077.08%, then 36.63%0.834% (listed 0.53%)
Radiant StarEpicpull 15 the first 3 times, then 3029.59%, then 8.03%8.99% (listed 8.33%)
Radiant StarLegendarypull 20034.73%0.81% (listed 0.53%)
Divine StarLegendarypull 1538.05%10.34% (listed 6.67%)
Wonder OrbLegendarypull 19035.26%0.847% (listed 0.55%)
Miracle OrbLegendarypull 1526.7%11.89% (listed 9%)

Not yet known: whether items share a mercy count. The calculator uses 30 for Epic mercy, the safe end of the range.

Bonus summons

Using summon items fills bonus counters that pay out extra summons. These never reset, so every player gets one on every count, whatever they pull.

UseGetGuaranteed every
Fate Star or Destiny StarDivine Star85 uses
Divine StarRandom Legendary Invoker45 uses
Radiant StarRadiant Star10 uses
Dream Orb or Wonder OrbMiracle Orb85 uses
Miracle OrbRandom Mythic Titan100 uses

Chroma chance

Any pull can come out as a chroma (alternate colour) version.

RarityInvokersTitans
Common0.033%–
Uncommon0.05%–
Rare0.2%0.05%
Epic1%0.25%
Legendary2%0.5%
Mythic–2%

Who's in each Legendary pool

Destiny Star: 38 Legendaries
Radiant Star: 19 Legendaries