What stats do
What each stat rating turns into in battle, from 0 to 3,000. The first few hundred points do the most.
Breakpoints
The rating where each stat gives half, three quarters and 90% of what 3,000 rating gives. Past the 90% mark, extra points add very little.
| Stat | Half | 75% | 90% | At 3,000 |
|---|---|---|---|---|
| Skill SpeedSkills play out faster | 236 | 840 | 1,813 | +50.8% |
| Skill RecoverySkill cooldowns recover faster | 361 | 1,072 | 1,994 | +100.3% |
| Mana GenerationMore mana for the Ultimate | 235 | 841 | 1,805 | +127.4% |
| InstinctHow strongly Instinct works (100% = full strength) | 81 | 175 | 268 | 100% |
| Move SpeedRun speed bonus | 77 | 479 | 1,444 | +14.69 |
| DefenseShare of damage still taken (100% = full damage) | 1,279 | 2,066 | 2,605 | 61.6% |
- Instinct is at full strength from rating 362; more does nothing.
- Defense never flattens: 3,000 rating cuts damage taken by 38.4%, and each point keeps helping.
Rating to effect
| Rating | Skill Speed | Skill Recovery | Mana Generation | Instinct | Move Speed | Defense |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 0 | 30% | 0 | 100.0% |
| 25 | +5.0% | +6.3% | +12.5% | 42% | +3.25 | 99.6% |
| 50 | +10.0% | +12.5% | +25.0% | 53% | +6.50 | 99.2% |
| 75 | +13.9% | +18.8% | +35.1% | 63% | +7.31 | 98.7% |
| 100 | +16.8% | +25.0% | +42.3% | 70% | +7.89 | 98.3% |
| 150 | +20.8% | +32.2% | +52.5% | 79% | +8.70 | 97.5% |
| 200 | +23.7% | +37.7% | +59.7% | 86% | +9.27 | 96.7% |
| 250 | +25.9% | +42.3% | +65.2% | 91% | +9.72 | 95.9% |
| 300 | +27.8% | +46.1% | +69.8% | 95% | +10.08 | 95.1% |
| 400 | +30.6% | +52.4% | +77.0% | 100% | +10.66 | 93.5% |
| 500 | +32.9% | +57.4% | +82.6% | 100% | +11.10 | 91.9% |
| 750 | +36.9% | +66.8% | +92.7% | 100% | +11.92 | 88.2% |
| 1,000 | +39.8% | +73.6% | +99.9% | 100% | +12.49 | 84.6% |
| 1,500 | +43.9% | +83.3% | +110.0% | 100% | +13.30 | 78.0% |
| 2,000 | +46.7% | +90.3% | +117.2% | 100% | +13.88 | 72.0% |
| 3,000 | +50.8% | +100.3% | +127.4% | 100% | +14.69 | 61.6% |
Skill Speed: skills play out faster. Skill Recovery: skill cooldowns recover faster. Mana Generation: more mana for the ultimate. Instinct: how strongly instinct works (100% = full strength). Move Speed: run speed bonus. Defense: share of damage still taken (100% = full damage).
Resist against Accuracy
Resisting an effect uses your Resistance minus the attacker’s Accuracy, not either stat alone.
- Each point of gap is worth 1% up to a gap of 50 either way; after that each point is worth less.
- A gap of +120 already gives a resist chance of 100%.
| RES minus ACC | Resist chance |
|---|---|
| −1,000 | −221.1% |
| −500 | −181.5% |
| −300 | −152.3% |
| −200 | −129.2% |
| −150 | −112.7% |
| −100 | −89.6% |
| −75 | −73.1% |
| −50 | −50.0% |
| −25 | −25.0% |
| 0 | 0.0% |
| +25 | +25.0% |
| +50 | +50.0% |
| +75 | +73.1% |
| +100 | +89.6% |
| +150 | +112.7% |
| +200 | +129.2% |
| +300 | +152.3% |
| +500 | +181.5% |
| +1,000 | +221.1% |
The game’s resist chance in percent for each gap between RES and ACC. 0 means RES and ACC are equal; a negative gap gives a negative chance.
