Spires
Six Spires, one per element. Only Invokers of that element can enter. All six share the same 120 floors, and the enemies' element changes every floor.
- 5 keys a day for each Spire. A key is only used when you win.
- Floors reset monthly, and their clear rewards come again.
- Enemy element cycles every floor:
Fire →
Wind →
Water →
Earth →
Light →
Dark. Each element gets 20 floors. - No energy cost. Every floor is 5 Invokers against waves of enemies.
The six Spires
Fire Spire
Fire Invokers onlyStrong on Earth floors, weak on Water, −15% on 40 Light and Dark floors
Water Spire
Water Invokers onlyStrong on Fire floors, weak on Wind, −15% on 40 Light and Dark floors
Wind Spire
Wind Invokers onlyStrong on Water floors, weak on Earth, −15% on 40 Light and Dark floors
Earth Spire
Earth Invokers onlyStrong on Wind floors, weak on Fire, −15% on 40 Light and Dark floors
Light Spire
Light Invokers onlyStrong on Dark floors, +15% on 80 floors
Dark Spire
Dark Invokers onlyStrong on Light floors, +15% on 80 floors
How the floors get harder
Enemy level, Accuracy and Resistance by floor. Match your ACC to the enemy RES to land debuffs (how debuff chance works). Ultimates also charge faster on the early floors.
| Floors | Enemy level | Enemy ACC | Enemy RES | Ultimate charge |
|---|---|---|---|---|
| 1–10 | 1–10 | 0 | 50 | ×2 |
| 11–20 | 7–26 | 0–10 | 50–55 | ×2 |
| 21–30 | 14–36 | 10–20 | 55–65 | ×2 |
| 31–40 | 18–64 | 20–25 | 65–75 | ×2 |
| 41–50 | 41–68 | 25–40 | 75–100 | ×2 |
| 51–60 | 43–77 | 40–60 | 100–130 | ×1.5 |
| 61–70 | 34–70 | 60–80 | 130–155 | ×1.5 |
| 71–80 | 61–89 | 80–100 | 155–170 | ×1.5 / ×1 |
| 81–90 | 71–124 | 100–120 | 170–210 | ×1 |
| 91–100 | 74–146 | 120–140 | 210–255 | ×1 |
| 101–110 | 78–176 | 140–160 | 255–275 | ×1 |
| 111–120 | 81–127 | 160–180 | 275–295 | ×1 |
Boss floors
- Floor 10Ogryn Hatewitch
Earth - Floor 15Sindrinker
Water - Floor 20Thunderbringer
Wind - Floor 35Reaver
Light - Floor 40Glacier Golem
Earth - Floor 55Dreadweaver
Fire - Floor 60Mantiflay
Dark - Floor 75Goblin Archer and Death Giant
Water - Floor 80Necroknight
Wind - Floor 85Seraphic Knight
Fire - Floor 90Baloran
Dark - Floor 95Ogryn Linebreaker
Light
Rewards for clearing every floor
Totals for one full climb of one Spire: clear rewards on all 120 floors plus the one-time first-clear Gems.
| Reward | Fire, Water, Wind, Earth | Light, Dark |
|---|---|---|
| 8,240,000 | 8,360,000 | |
| 1,551 | 1,551 | |
| 30 | 30 | |
| 7 | 10 | |
| 555 | 555 | |
| 6 | 7 | |
| 7 | 8 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 2 | 1 | |
| 2 | 2 | |
| 3 | 4 | |
| 1 | 1 | |
| – | 14,325 | |
| – | 1 | |
| – | 1 |
Random drops on every win
Every win rolls 2 times for each of these, on any floor of any Spire.
Destiny Star Fragment50% a roll
Wonder Orb Fragment25% a roll
Radiant Star Fragment15% a roll
Divine Star Fragment5% a roll
Miracle Orb Fragment5% a roll
