Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 140 damage. Launches the target, knocking them 6m away, for 2s.
Accuracy required for: Launch #1 Damage: 280% ATK
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 148 damage. Launches the target, knocking them 6m away, for 2.3s.
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 157 damage. Launches the target, knocking them 6m away, for 2.3s.
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 171 damage. Launches the target, knocking them 6m away, for 2.5s.
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 188 damage. Launches the target, knocking them 6m away, for 2.5s.
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 202 damage. Launches the target, knocking them 6m away, for 2.8s.
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 218 damage. Launches the target, knocking them 6m away, for 2.8s.
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 232 damage. Launches the target, knocking them 6m away, for 3s.
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 249 damage. Launches the target, knocking them 6m away, for 3s.
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 263 damage. Launches the target, knocking them 6m away, for 3.5s.
Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing 280 damage. Launches the target, knocking them 6m away, for 3.5s.
Accuracy required for: Launch #1 Damage: 560% ATK
Skill 3
Skrimp Smash!
Attacks 1 enemy, dealing 145 damage. Casts a [Stun] debuff on the target, lasting 3s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 25% chance to cast a [Shock] debuff, lasting 3s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 290% ATK
Attacks 1 enemy, dealing 154 damage. Casts a [Stun] debuff on the target, lasting 3.5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 25% chance to cast a [Shock] debuff, lasting 3.5s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 307.4% ATK
Attacks 1 enemy, dealing 162 damage. Casts a [Stun] debuff on the target, lasting 3.5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 30% chance to cast a [Shock] debuff, lasting 3.5s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 324.8% ATK
Attacks 1 enemy, dealing 177 damage. Casts a [Stun] debuff on the target, lasting 4s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 30% chance to cast a [Shock] debuff, lasting 4s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 353.8% ATK
Attacks 1 enemy, dealing 194 damage. Casts a [Stun] debuff on the target, lasting 4s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 35% chance to cast a [Shock] debuff, lasting 4s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 388.6% ATK
Attacks 1 enemy, dealing 209 damage. Casts a [Stun] debuff on the target, lasting 4.5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 35% chance to cast a [Shock] debuff, lasting 4.5s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 417.6% ATK
Attacks 1 enemy, dealing 226 damage. Casts a [Stun] debuff on the target, lasting 4.5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 40% chance to cast a [Shock] debuff, lasting 4.5s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 452.4% ATK
Attacks 1 enemy, dealing 241 damage. Casts a [Stun] debuff on the target, lasting 5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 40% chance to cast a [Shock] debuff, lasting 5s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 481.4% ATK
Attacks 1 enemy, dealing 258 damage. Casts a [Stun] debuff on the target, lasting 5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 45% chance to cast a [Shock] debuff, lasting 5s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 516.2% ATK
Attacks 1 enemy, dealing 273 damage. Casts a [Stun] debuff on the target, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 45% chance to cast a [Shock] debuff, lasting 6s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 545.2% ATK
Attacks 1 enemy, dealing 290 damage. Casts a [Stun] debuff on the target, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a 50% chance to cast a [Shock] debuff, lasting 6s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun #1 Damage: 580% ATK
Ultimate
Skrimp Tornado!
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 61 damage per hit. The first hit casts a [25% ATK Down] debuff on the targets, lasting 10s. Then, casts a [25% DEF Down] debuff on the targets, lasting 10s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 64 damage per hit. The first hit casts a [27% ATK Down] debuff on the targets, lasting 10s. Then, casts a [25% DEF Down] debuff on the targets, lasting 10s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 68 damage per hit. The first hit casts a [27% ATK Down] debuff on the targets, lasting 10s. Then, casts a [27% DEF Down] debuff on the targets, lasting 10s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 74 damage per hit. The first hit casts a [29% ATK Down] debuff on the targets, lasting 10s. Then, casts a [27% DEF Down] debuff on the targets, lasting 10s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 81 damage per hit. The first hit casts a [29% ATK Down] debuff on the targets, lasting 12s. Then, casts a [27% DEF Down] debuff on the targets, lasting 12s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 87 damage per hit. The first hit casts a [31% ATK Down] debuff on the targets, lasting 12s. Then, casts a [27% DEF Down] debuff on the targets, lasting 12s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 94 damage per hit. The first hit casts a [31% ATK Down] debuff on the targets, lasting 12s. Then, casts a [30% DEF Down] debuff on the targets, lasting 12s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 100 damage per hit. The first hit casts a [31% ATK Down] debuff on the targets, lasting 14s. Then, casts a [30% DEF Down] debuff on the targets, lasting 14s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 108 damage per hit. The first hit casts a [33% ATK Down] debuff on the targets, lasting 14s. Then, casts a [30% DEF Down] debuff on the targets, lasting 14s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 114 damage per hit. The first hit casts a [33% ATK Down] debuff on the targets, lasting 14s. Then, casts a [35% DEF Down] debuff on the targets, lasting 14s, on the second hit.
Attacks the 8 enemies with the lowest current HP in a 8m radius around Skrimp 2 times, dealing 121 damage per hit. The first hit casts a [35% ATK Down] debuff on the targets, lasting 16s. Then, casts a [35% DEF Down] debuff on the targets, lasting 16s, on the second hit.