Attacks 1 enemy 2 times, dealing 53 damage per hit, each hit damage increases by 10% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 129.5% ATK #2 Damage: 129.5% ATK
Attacks 1 enemy 2 times, dealing 56 damage per hit, each hit damage increases by 12% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 137.3% ATK #2 Damage: 137.3% ATK
Attacks 1 enemy 2 times, dealing 59 damage per hit, each hit damage increases by 12% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 145% ATK #2 Damage: 145% ATK
Attacks 1 enemy 2 times, dealing 65 damage per hit, each hit damage increases by 12% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 158% ATK #2 Damage: 158% ATK
Attacks 1 enemy 2 times, dealing 71 damage per hit, each hit damage increases by 14% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 173.5% ATK #2 Damage: 173.5% ATK
Attacks 1 enemy 2 times, dealing 76 damage per hit, each hit damage increases by 14% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 186.5% ATK #2 Damage: 186.5% ATK
Attacks 1 enemy 2 times, dealing 83 damage per hit, each hit damage increases by 16% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 202% ATK #2 Damage: 202% ATK
Attacks 1 enemy 2 times, dealing 88 damage per hit, each hit damage increases by 16% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 215% ATK #2 Damage: 215% ATK
Attacks 1 enemy 2 times, dealing 95 damage per hit, each hit damage increases by 18% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 230.5% ATK #2 Damage: 230.5% ATK
Attacks 1 enemy 2 times, dealing 100 damage per hit, each hit damage increases by 18% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 243.5% ATK #2 Damage: 243.5% ATK
Attacks 1 enemy 2 times, dealing 106 damage per hit, each hit damage increases by 20% against targets with current HP lower than Headsman Rano's current HP. #1 Damage: 259% ATK #2 Damage: 259% ATK
Skill 3
Emperor's Hand
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 53 damage. Launches the targets, knocking them 3m away, for 1s.
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 56 damage. Launches the targets, knocking them 3m away, for 1.1s.
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 59 damage. Launches the targets, knocking them 3m away, for 1.1s.
Accuracy required for: Launch #1 Damage: 145% ATK
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 65 damage. Launches the targets, knocking them 3m away, for 1.1s.
Accuracy required for: Launch #1 Damage: 158% ATK
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 71 damage. Launches the targets, knocking them 3m away, for 1.1s.
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 76 damage. Launches the targets, knocking them 3m away, for 1.1s.
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 83 damage. Launches the targets, knocking them 3m away, for 1.2s.
Accuracy required for: Launch #1 Damage: 202% ATK
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 88 damage. Launches the targets, knocking them 3m away, for 1.2s.
Accuracy required for: Launch #1 Damage: 215% ATK
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 95 damage. Launches the targets, knocking them 3m away, for 1.3s.
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 100 damage. Launches the targets, knocking them 3m away, for 1.3s.
Attacks the 7 enemies with the lowest current HP in a 6m semicircle in front of Headsman Rano, dealing 106 damage. Launches the targets, knocking them 3m away, for 1.3s.
Accuracy required for: Launch #1 Damage: 259% ATK
Ultimate
Imperial Sentence
Attacks 1 enemy, dealing 103 damage. Casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed]ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK).
Attacks 1 enemy, dealing 109 damage. Casts a [1.1% Bleed] debuff on the target, lasting 4s. The [Bleed]ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 150% ATK).
Attacks 1 enemy, dealing 115 damage. Casts a [1.2% Bleed] debuff on the target, lasting 4s. The [Bleed]ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 175% ATK).
Attacks 1 enemy, dealing 125 damage. Casts a [1.3% Bleed] debuff on the target, lasting 4s. The [Bleed]ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 175% ATK).
Attacks 1 enemy, dealing 137 damage. Casts a [1.4% Bleed] debuff on the target, lasting 4s. The [Bleed]ticks every 2s, damaging targets by 1.4% of their MAX HP per tick (up to 200% ATK).
Attacks 1 enemy, dealing 148 damage. Casts a [1.5% Bleed] debuff on the target, lasting 4s. The [Bleed]ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 200% ATK).
Attacks 1 enemy, dealing 160 damage. Casts a [1.6% Bleed] debuff on the target, lasting 5s. The [Bleed]ticks every 2s, damaging targets by 1.6% of their MAX HP per tick (up to 225% ATK).
Attacks 1 enemy, dealing 170 damage. Casts a [1.7% Bleed] debuff on the target, lasting 5s. The [Bleed]ticks every 2s, damaging targets by 1.7% of their MAX HP per tick (up to 225% ATK).
Attacks 1 enemy, dealing 182 damage. Casts a [1.8% Bleed] debuff on the target, lasting 5s. The [Bleed]ticks every 2s, damaging targets by 1.8% of their MAX HP per tick (up to 250% ATK).
Attacks 1 enemy, dealing 193 damage. Casts a [1.9% Bleed] debuff on the target, lasting 5s. The [Bleed]ticks every 2s, damaging targets by 1.9% of their MAX HP per tick (up to 250% ATK).
Attacks 1 enemy, dealing 205 damage. Casts a [2% Bleed] debuff on the target, lasting 6s. The [Bleed]ticks every 2s, damaging targets by 2% of their MAX HP per tick (up to 300% ATK).