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All bosses
The Water Garuda

WaterOmnissi (Water)

Beat the Water Garuda to win Water Essence — required to Ascend Water Invokers.

Best picks: Invokers · Titans

Do

  • Take Invokers or Relics with Frost and Mindfog Tolerances
  • Bring Invokers that can remove debuffs. Ideally more than one.
  • …Or someone that can block debuffs in the first place. Immunity is king.

Don't

  • Let her land her debuffs.
  • Ignore the slow. It has a huge, huge impact on your team.

What it does

Every 15s, everyone takes 0.5% max HP as Mindfog and 70% Move SPD Down for 10s. Her skills hit 50% harder per debuff on the target.

Dewburst
Marks 3 Invokers and adds Mindfog (-3% ACC a stack). Damage grows 50% per debuff on each target, so cleanse often.
Pulltide
Lane-by-lane tidal waves: 15s Frost, Mindfog and 5% Weaken for 20s.
Floodwings
Dives at your furthest Invoker and launches everyone in the path.
Eternal Downpour
Shields for 30% of max HP and rains on everyone until it loses 10% max HP.

Counter picks

Full boss briefing

While the Garuda shares some skills across each Element, there are also unique mechanics to overcome to master each one.

The Water Garuda has a special Passive attack that triggers every 15 seconds, hits your whole team, and decreases their Move Speed by a huge 70% — for 10 seconds. If you let that happen freely, you’re going to be massively slowed for almost the entire battle. Make sure you bring Immunity to block the debuff in the first place, or someone that can help Purge the debuff to get rid of it whenever you receive it.

In addition, the Water Garuda’s first skill, Dewburst, deals 50% more damage to anyone that has a debuff on them. Both this and the attack from the Passive have short cooldowns, so you’ll frequently need to combat these if you want to succeed.

Purging or blocking debuffs is your path to victory.

Corruptions

Bring Invokers or relics with these tolerances. Tap one to see who counters it.

Stages

The boss's level, element and base stats on each stage, the enemy team's Accuracy and Resistance, and the bonus (+) or penalty (−) the stage gives your Invokers' Tolerances.

StageEnergyLevelElementHPATKDEFSkill levelEnemy ACCEnemy RESTolerance
153Water40,00020600–050+75%
2515Water55,00035720–050+70%
3530Water85,00065960–550+60%
4735Water225,0001001,080–1055+50%
5740Water266,0001401,20011560+45%
6745Water300,0001501,20012065+40%
7750Water450,0002401,32012575+35%
8955Water750,0003101,320125110+30%
9960Water1,150,0004251,320130115+25%
10965Water1,250,0006501,3202401740%
11970Water1,300,0007501,440250275−10%
121175Water1,600,0001,0001,560260310−20%
131180Water2,200,0001,5001,560270345−30%
141185Water2,500,0001,9001,560380380−40%
151190Water3,500,0002,6501,680490440−50%
1613100Water4,200,0003,0001,6804105475−60%
1713110Water5,000,0003,5006,0005115515−70%
1813115Water6,500,0004,0007,0006140555−80%
1913120Water9,000,0005,5008,0007150595−100%
2014150Water11,000,0006,5009,0008175635−100%