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The Dark Garuda

DarkOmnissi (Dark)

Beat the Dark Garuda to win Dark Essence — required to Ascend Dark Invokers.

Best picks: Invokers · Titans

Do

  • Take Invokers or Relics with Manashock and Manaburn Tolerances
  • Bring Combo SPD Down.
  • Bring Invokers that can extend debuff duration.
  • Make sure you have enough ACC to land these key debuffs consistently.

Don't

  • Forget Combo SPD Down. Seriously, we can't let that slide.
  • Rely on Skills that deal enemy MAX HP-based damage.
  • Try to rely on buffs to keep you alive. You're going to lose them.

What it does

Reflects 55% of Active Skill damage back at the caster, unless it has Combo SPD Down on it.

Falling Eclipse
Marks 3 Invokers, removes a buff per hit and adds Manaburn.
Paths of the Penumbra
Lane-by-lane waves: Manaburn and Manashock, which also drains 50% Ultimate Mana.
Hunt of the Dark
Dives at your furthest Invoker and launches everyone in the path.
Shimmer of the Void
Shields for 30% of max HP and rains on everyone until it loses 10% max HP.

Counter picks

Full boss briefing

While the Garuda shares some skills across each Element, there are also unique mechanics to overcome to master each one.

The Dark Garuda centers around two things.

First, she doesn’t want you to have any buffs. Her Combo Attack will decrease the durations of all buffs on a single target by 3 seconds, while her first skill, Falling Eclipse, removes 1 buff from every member of your team.

Second, its special Passive reflects 55% of ALL the damage the Garuda receives from Combo Attacks back to the attacker — meaning you'll constantly be damaging yourself with all your Combo Attacks. And at the same time, the Dark Garuda will also receive 50% less damage from all Active Skills.

This sounds bad, but you can mitigate this passive by bringing the right debuffs. If the Dark Garuda has a Decrease Combo Speed debuff on her, then part of her passive will not function — she will no longer reflect Combo Attack Damage back at your team. She will still receive 50% less damage from Active Skills (there's no way to disable that part of the Passive), but at least you won't be hurting yourself.

This Passive alone decides how you should approach this battle. Ignore it, and you’ll slowly (or quickly) take your own team out through Combo Attacks alone. You’ll need to bring one or more Invokers that can cast Decrease Combo Speed debuffs to win this fight — or someone to extend the debuff to ensure high uptime. If the debuff drops for even a few seconds, you’re in trouble again.

Corruptions

Bring Invokers or relics with these tolerances. Tap one to see who counters it.

Stages

The boss's level, element and base stats on each stage, the enemy team's Accuracy and Resistance, and the bonus (+) or penalty (−) the stage gives your Invokers' Tolerances.

StageEnergyLevelElementHPATKDEFSkill levelEnemy ACCEnemy RESTolerance
153Dark30,00028600–050+75%
2515Dark50,00060720–050+70%
3530Dark85,00075960–550+60%
4735Dark175,0001101,080–1055+50%
5740Dark240,0001251,20011560+45%
6745Dark360,0001501,20012065+40%
7750Dark480,0002751,32012575+35%
8955Dark520,0004501,320125110+30%
9960Dark610,0006501,320130115+25%
10965Dark650,0009001,3202401740%
11970Dark700,0001,0001,440250275−10%
121175Dark875,0001,2001,560260310−20%
131180Dark1,000,0001,5001,560270345−30%
141185Dark2,000,0002,0001,560380380−40%
151190Dark2,100,0002,5001,680490440−50%
1613100Dark2,200,0002,6001,6804105475−60%
1713110Dark3,000,0002,8003,2005115515−70%
1813115Dark4,000,0003,5003,2006140555−80%
1913120Dark5,000,0005,0003,2007150595−100%
2014150Dark6,000,0005,5003,2008175635−100%