


What a maxed Trophy Room costs
Every trophy costs the same: 330
Bronze, 960
Silver and 1,700
Gold Trophies to take it from 0 to level 15.
- Levels 1–5 cost Bronze, 6–10 Silver, 11–15 Gold.
- A full room (all 12 trophies, one element) costs 3,960 Bronze, 11,520 Silver and 20,400 Gold.
- All six rooms: 23,760 Bronze, 69,120 Silver and 122,400 Gold (estimated, assuming every room has all 12 trophies).
- Cheapest bonus in the room: level 1 of anything, 20 Bronze.
In Gold Trophies
A Gold Trophy is worth 2 Silver, and a Silver is worth 2 Bronze. Counting everything in Gold:
| Gold Trophies | |
|---|---|
| One trophy, 0 → 15 | 2,262.5 |
| One room (12 trophies) | 27,150 |
| All six rooms (estimated) | 162,900 |
Gold levels (11–15) are 75% of the total cost.
Plan your own upgrades on the Trophy Room page.
Cost per level
The same for every trophy.
| Level | Cost | Running total |
|---|---|---|
| 1 | 20 |
20 Bronze |
| 2 | 40 |
60 Bronze |
| 3 | 60 |
120 Bronze |
| 4 | 90 |
210 Bronze |
| 5 | 120 |
330 Bronze |
| 6 | 60 |
60 Silver |
| 7 | 100 |
160 Silver |
| 8 | 150 |
310 Silver |
| 9 | 250 |
560 Silver |
| 10 | 400 |
960 Silver |
| 11 | 200 |
200 Gold |
| 12 | 200 |
400 Gold |
| 13 | 300 |
700 Gold |
| 14 | 400 |
1,100 Gold |
| 15 | 600 |
1,700 Gold |
What level 15 gives
Each bonus applies to every Invoker of that room’s element, in every battle.
| Trophy | Per level | Level 15 |
|---|---|---|
| ATK, DEF, HP | +2% | +30% |
| Crit Rate | +1% | +15% |
| Crit DMG | +2% (1–5), +3% (6–15) | +40% |
| ACC, RES | +5 (1–10), +10 (11–15) | +100 |
| Combo SPD, Skill SPD, Skill RECOV, Mana Gen, Instinct | +4 | +60 |
Gold levels are the best value for ACC, RES and Crit DMG, because their bonus per level goes up. ATK, DEF and HP give the same +2% at every level, so each Gold level costs much more for the same gain.
Where to start
- Take every trophy in your main element’s room to level 5. It costs Bronze only (3,960 for the room) and gives +10% ATK, DEF and HP.
- Spend Silver on ATK, HP and DEF next, then Crit DMG.
- Spend Gold on ACC, RES and Crit DMG first, where each Gold level gives more than the levels before it. Boss Resistance climbs from 50 to 635 across the stages: see How bosses get harder, stage by stage.
Pick your room with The roster by the numbers: Fire has the most Invokers (50).
Game version 0.61.1516.