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Stats that stop working

8 September 2026 · written for game version 0.61.1514 (the site's data is now 0.61.1516)

Secondary stats are ratings that turn into an effect through a curve. Almost every curve has steep diminishing returns, and Instinct simply stops.

  • Stop stacking Instinct near 362.
  • Skill Speed, Mana Generation and Skill Recovery give most of their value in the first few hundred points, so spreading rating across them usually beats piling it into one.
  • Defense is the exception: it rewards stacking, but only at high totals.

The sets that give these ratings: Gear sets and Every gear set, by the numbers.

Instinct: hard cap at 362

Instinct rating 0 50 100 200 300 362 500+
Effect 0.30 0.53 0.70 0.86 0.95 1.00 1.00

The effect maxes at 1.00 by rating 362 (exactly 1.0 at 378). Half the gain is in by 85, and 90% by 280. Instinct past 362 is wasted.

Skill Speed: the first 100 points do the work

Skill Speed rating 0 50 100 200 300 500 1,000 1,500 2,000 3,000
Speed bonus 0% 10.0% 16.8% 23.7% 27.8% 32.9% 39.8% 43.9% 46.7% 50.8%

The first 100 points give +16.8%; the 1,000 from 1,000 to 2,000 give just +6.9%. Half the maximum arrives by 236, and the last 10% needs more than 1,800.

Skill Recovery and Mana Generation

Rating 0 50 100 200 300 500 1,000 2,000 3,000
Skill Recovery 0% 12.5% 25.0% 37.7% 46.1% 57.4% 73.6% 90.3% 100.3%
Mana Generation 0% 25.0% 42.3% 59.7% 69.8% 82.6% 99.9% 117.2% 127.4%

Skill Recovery tapers slowest (half its maximum at 361). Mana Generation front-loads hard: +42% from the first 100 points.

Defense: the one that keeps going

Defense rating 0 200 500 1,000 1,500 2,000 3,000
Damage taken 100% 96.7% 91.9% 84.6% 78.0% 72.0% 61.7%

No plateau. 200 rating cuts damage by only about 3%, but 3,000 reaches a 38.4% reduction.

Resistance against Accuracy

The target’s RES minus the attacker’s ACC is the resist chance, one for one up to 50, then tapering:

RES minus ACC 0 50 75 100 110 120
Resist chance 0% 50% 73.1% 89.6% 95.0% 100%

A 120-point edge resists everything before element and buff modifiers. ACC needed for every boss stage: How combat works.

Numbers for game version 0.61.1514.