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The loading screen tips, fact-checked

5 September 2026 · written for game version 0.61.1516

Of the 40 loading-screen tips, the checkable ones mostly hold up. One gets the maths wrong, and a few big things are missing.

Confirmed

Tip Verdict
“Ascending your Invokers increases their level cap.” True: each star adds 10 levels to the cap, up to level 60 at 6★. (Levelling vs Awakening)
“Upgrading Skills Unlocks New Strength.” Every hero damage skill hits exactly twice as hard at level 11 as at level 1. (Maxing a skill doubles its damage)
“A Relic’s Rarity decides how many Substats it has at Level 0.” Common 0, Uncommon 1, Rare 2, Epic 3, Legendary 4. +5, +10, +15 and +20 add a substat until there are 4, then upgrade one, so a Legendary spends all four on upgrades and a Common on unlocks.
“Equip 3 or 5 Relics from the same Set.” None of the 31 sets has a bonus beyond 5 pieces.
“Each Boss has two different Corruptions.” True for all 16 bosses. (Which Tolerance set to build first)
“Common, Uncommon, and Rare Invokers each have one Tolerance. Epic and Legendary Invokers have two.” Matches skill upgrades: only Epics and Legendaries have a second Tolerance to level.
“You get 30 free Spire Keys every day, 5 per Element.” Six elements × 5 = 30:
“You need more Accuracy than the enemy’s Resistance to land debuffs consistently.” Resist is driven by Resistance minus Accuracy. The first 100 points of difference count for far more than the next thousand.

True, but the maths is off

“50% More XP means 50% faster levelling.” You need two thirds as many battles: a third less time, not half. Still worth activating.

What the tips leave out

Tip numbers not checked yet

Elemental advantage (+30% damage dealt, 30% less taken), Titan Invokation lasting 12 seconds, and AoE target limits by rarity (7 for Common and Uncommon, 8 Rare, 9 Epic, 10 Legendary).

Every tip with its picture: Loading tips.

Numbers for game version 0.61.1516.