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What 130 Destiny Stars really buy you

18 September 2026 · written for game version 0.61.1514 (the site's data is now 0.61.1516)

A Destiny Star gives a Legendary 0.53% of the time. Without mercy, half of all players need 130 pulls or more for their first one. Mercy (pity) rules change that a lot.

  • Mercy guarantees a first Legendary by pull 50, then one every 190 pulls at worst. A natural Legendary resets it, so you reach the 190 mercy 36.6% of the time.
  • Radiant Stars are the better way to chase one specific Light or Dark Legendary: their pool is half the size.
  • Divine Stars are a different world: a Legendary in 10 pulls is a coin flip.

Run your own numbers in the Summons odds calculator.

The published rates

Item Common Uncommon Rare Epic Legendary
Wild Star 70% 28.5% 1.5%
Fate Star 91.67% 8.33%
Destiny Star 91.14% 8.33% 0.53%
Radiant Star 91.14% 8.33% 0.53%
Divine Star 93.33% 6.67%

Wild Star Uncommon is 25.65% elemental plus 2.85% Light and Dark. Radiant Stars only give Light and Dark heroes.

Titan orb Rare Epic Legendary Mythic
Dream Orb 92% 8%
Wonder Orb 91.15% 8.3% 0.55%
Miracle Orb 90% 9% 1%

Every hero in a rarity has the same weight. The Destiny Legendary pool has 38 heroes (every Fire, Water, Earth and Wind Legendary except Ardell The Torrent, who can’t be summoned), so a specific Legendary is about 1 in 7,170 pulls. The Radiant pool has 19, so about 1 in 3,585. Who’s in each pool.

Chance of at least one Legendary (no mercy)

Pulls Destiny or Radiant Divine
10 5.2% 49.9%
50 23.3% 96.8%
100 41.2% 99.9%
130 49.9% ~100%
200 65.5% ~100%
300 79.7% ~100%
500 93.0% ~100%

The mercy counters

Pulling that rarity naturally resets the count, so mercy only kicks in after a long dry run. “Reach mercy” is how often that happens.

Item Rarity Mercy count Reach mercy
Destiny Star Legendary 50 first, then 190 77.1% for your first, then 36.6%
Radiant Star Legendary 200 34.7%
Divine Star Legendary 15 38.0%
Wonder Orb Legendary 190 35.3%
Miracle Orb Legendary 15 (Mythic has none) 26.7%
Fate, Destiny, Radiant Epic 15 the first 3 times, then 30 29.6%, then 8.0%

So about a third of Destiny and Radiant Legendaries after your first come from mercy. Still unknown: whether items share a count.

Bonus summons

Use Get Every
Fate Star or Destiny Star Divine Star 85
Divine Star Random Legendary Invoker 45
Radiant Star Radiant Star 10
Dream Orb or Wonder Orb Miracle Orb 85
Miracle Orb Random Mythic Titan 100

These counters never reset, so they pay out every time you reach the count.

With mercy and bonus Divine Stars, the long-run rate is about 0.98% per Destiny Star, close to double the 0.53% on the label.

Chroma

Chance a pull comes out as a chroma (alternate colour) version:

Rarity Heroes Titans
Common 0.033%
Uncommon 0.05%
Rare 0.2% 0.05%
Epic 1% 0.25%
Legendary 2% 0.5%
Mythic 2%

These are odds over many pulls, not a forecast of your next one.